Timelines Are Performant

One of the first games I tried to make was a 3 lane infinite runner. I use timelines to move the character between lanes, but I was having performance issues. I read some forum that bashed timelines for being resource heavy, so I assumed that was the issue and never used them again. Later I realized that I never verified that statement, so I decided to do a  project that would use timelines heavily and gauge its performance.

For this project I made an obstacle course with a lot of moving obstacles. To make the obstacles move smoothly I used timelines combined with vInterp nodes. Turns out  timelines are very performant, and now I use them regularly in a lot of ways! To see this project check out this video here.

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